Basic and Detailed Rules of Fantasy World

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Basic and Detailed Rules of Fantasy World

Post by Shield on Thu Oct 14, 2010 8:59 am

On every Tuesday and Friday, a turn will be ended.
You can only do one battle per turn per clan member.
1 round of tournament takes 2 turns.
You can recruit 1 clan member each week.
You cannot recruit a member if it is already recruited by another clan! Check the posts above before recruiting.

Battles will reward you EXP and some gold.
Missions will reward you more EXP and gold, and credit.
Winning tournaments give you much credit.

To battle a monster, post on its topic at Missions and Battles section
When assigning your clan members to a battle, you can choose who'll fight.
For example, you can dispatch one of your member to fight a weak enemy alone, but on stronger enemies, you can dispatch several of your members to beat it.

In clan wars, all of your clan members will fight together.

Detailed Rules:

Classes
Spoiler:
Each character has a class - it determines which equipments and skills the character can have. More and more classes are available as your character levels up.
Lv.1 Classes:
- Melee: Lower damage, higher HP, higher accuracy, combos available
- Range: Higher damage, lower HP, lower accuracy, can't combo

As at Lv.5, Melee can be Martial Artist, Warrior, Fore Mage
and Lv.5 Range can be Archer, Archmage, Ranger

and many more classes are available at higher level.
Each classes can have different equipments available and different abilities learned. Also, they can have different stats bonus.

Skills Aftereffects
Spoiler:
Aftereffects are buffs that will be set to the target after a skill is done to it.
There are some aftereffects(AE):
- Slow: The target will attack more slowly (costs more AP to act)
- -DEF: Decreases the defense of the target
- -ATK: Decreases the attack power of the target
- -ACC: Decreases the accuracy of the target
- -EVA: Decreases the evasion of the target
- Stun: The target cannot attack and avoid for the turn
- many more~

Battle Formulas
[spoiler]Each action costs some AP. The unit that has used the least AP will act.
In a turn, the unit will choose the action automatically, but you can arrange the strategies of your clan's battle by posting it or PMing me about it.



Last edited by Shield on Tue Oct 19, 2010 2:55 am; edited 1 time in total
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Re: Basic and Detailed Rules of Fantasy World

Post by Master on Fri Oct 15, 2010 3:39 am

Very very complicated rules... and no tournaments or battles or clans? Can we create clans ourselves?
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Re: Basic and Detailed Rules of Fantasy World

Post by Shield on Fri Oct 15, 2010 6:48 am

Each player plays as a clan leader and they can recruit members from the Recruitment section.

You don't really need to bother with the detailed and complicated rules - it will be calculated by a program.

Tournaments will be held as soon as 2 clans are ready to fight. There will be some NPC clans joining the tournament.
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Re: Basic and Detailed Rules of Fantasy World

Post by Master on Mon Oct 18, 2010 3:34 am

Hey dude, why the access to Clan Member Recruitments viewable only to admins? We should be able to open it too.
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Re: Basic and Detailed Rules of Fantasy World

Post by Shield on Mon Oct 18, 2010 6:19 am

I don't think there is any mistake. Can't you open it? I have given the permission to access Fantasy World long enough.

Anyway, I'm sorry because the Fantasy World isn't yet finished. I'm working on the weapons and armors since there will be a wide variety of it with many parameter modifiers too.


EDIT:
Oh, I have just checked and it's true; there's a mistake in the permission structure. I have just fixed it so now you should be able to access.

I have not made any missions and battles yet btw so there's no use recruiting them right now.
(You'll get permanent members on higher level)
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Re: Basic and Detailed Rules of Fantasy World

Post by Master on Tue Oct 19, 2010 1:07 am

I still can't access... This is really bad... I can't even access Fantasy World now...(the new forum) I got to this post by clicking on the 'view kast post' button.... Please fix it soon...
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Re: Basic and Detailed Rules of Fantasy World

Post by Shield on Tue Oct 19, 2010 2:57 am

I've done fixing it. Should be able now.
I changed the rules and formulas and simplify the game down to a progressive game -- I think it's funner than being a strategic game
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Re: Basic and Detailed Rules of Fantasy World

Post by Master on Tue Oct 19, 2010 3:06 am

At last.. thx for the permission...
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Re: Basic and Detailed Rules of Fantasy World

Post by Shield on Fri Oct 22, 2010 6:09 am

At last the Fantasy World is started!
I will add bunch of weapons and armors soon. I have finished studying them all Very Happy . I've never thought there are so many weapons and armors before tho oO .
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Re: Basic and Detailed Rules of Fantasy World

Post by Master on Fri Oct 22, 2010 6:17 am

But no one has RPs... there's no profit in starting the game...
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